The video game machine has gone through many cycles and changes
through the years. From their original smash in the 1970's and
early 1980's when Pong and Space Invaders took the country and
world by storm. To the decline years when home video systems such
as Super Nintendo dominated the marketplace and emptied the once
hallowed halls of mall game rooms. But the home game system couldn't
hold on forever, since the late 1990's video game machines are
enjoying an extreme come back in large high tech game rooms. These
games offer full 3d graphics, and often an immersive console that
really pulls the player into the game. Yes the video game machine
is back with a vengeance, but it wouldn't be anywhere without
a little history.
In 1958 Willy Higinbotham ( eek ) creates an interactive table
tennis type game that is originally displayed on his oscilloscope.
He loves the game and later decides to hook it up to a large 15
inch monitor. This game takes visitors of his lab by storm they
simply love it. Unfortunately for Willy, he decides he really
didn't do anything and decides not to patent the device. This
is considered one of the first video games.
As table tennis was being played, another game was being brought
to life. In 1961 Steve Russell creates a game called Space War,
this is an interactive war game using ascii text for graphics.
This game like table tennis is an extreme hit with its players
as well the only problem is the computer that runs the game is
the size of a house. Steve Russells game space war is seen by
new MIT student Nolan Bushnell. Bushnell dreams of creating an
entire building full of these type of games.
Ralph Baer a TV guy has been thinking for years of a secondary
use for televisions, he hears of some of the interactive computer
games and decides to make a company around the concept. In 1967
with help from the defense department Baer and his group succeed
in making an interactive game on the television set, they even
modify a toy plastic gun so it can be used for play. In 1968 this
interactive game system is patented. In 1970 this game machine
is licensed by Magnavox for sale to the public.
Also in 1970 Nolan Bushnell pops up again, and with the help of
friend Ted Dabney they succeed in putting the game Space War onto
a television game console of their invention. This game machine
is seen by Nutting Associates and purchased immediately, Bushnell
is hired on to oversee production. In 1971 the unit goes on sale
to the public, who love the idea but find the game much too difficult
to play.
In 1972 the game machine bought by Magnavox comes out as the Odyssey
for show to distributors. Bushnell hears about this and heads
over to take a look at this other companies game machine. Reports
say he found the Odyssey uninteresting and felt it was no competition
to his game machine. Bushnell's game does very poorly and when
he demands more money from Nutting Associates they ask him to
leave. Bushnell and Dabney are both fed up with gaming, but cant
leave well enough alone. In 1972 they form a game company called
Atari. ( we have all heard of that one I hope ) Bushnell hires
a guy named Al Acorn, he writes the simple game called Pong. The
wave of video games begins to really roll.
By 1974 there are 25 companies producing video games in the US
and around the world. Atari is doing poorly and makes a game that
involves pushing down 4 multi colored pads in various sequences,
the game is called Touch Me, it sells poorly. Ralph Baer sees
the game, remakes it with various noises and tones and the game
Simon is a huge success, Bear sells the idea to Milton Bradley.
In 1975 Atari on the brink of failure gets a letter from Sears,
they offer to buy all Pong units that the company can manufacture
as long as Sears can have exclusive rights. The Christmas of 1975
saw 150000 Pong units fly off the shelves. Also at the end of
1975 the game company Midway releases the first computer game
( a game that used a microprocessor instead of solid state circuits
) this game is called Gunfight and is developed by Taito and imported
to the US.
In 1977 the Pizza Time theatre opens which is owned by company
Atari. The restauraunt features dine in pizza shop eating, video
games and a huge giant mascot rat name Chuck E Cheese. Other animals
are added to the line up at the store and animatronics are added
to make them lifelike. Bushnell who said it came to him one day
while waiting for a pizza thought up this idea. Atari later that
year also releases the first cartridge based game console. Bally
enters the market with the same idea, but at a much higher price
Ballys unit fails to catch on.
In 1978 Bushnell leaves Atari and takes over the Pizza Time chain,
he signs a no competition clause with the company. Atari is number
one in games and on the market until later that year when the
smash hit Space Invaders is imported by Taito. Space Invaders
breaks all records for money making in video games, it causes
shortages of coins in the US and in Japan. The game does so well
Atari licenses it and sells it for its home console in 1980. Later
that year Mattel releases its Intellivsion game system, a real
challenge to Atari as the graphics and sound are much better.
Again in 1980 a smash is born, the game company Namco releases
a the game Pac Man. It is recorded as the most popular arcade
game of all time 300000 units are sold worldwide, more than 100000
sold in the US alone and countless pirate copies of the game are
released. The game was originally known as Puck Man but executives
see the potential for kids to scratch up the P in the games title
and make a foul word.
From here video games flood the market until around 1984 when
the game arena comes to a screeching halt. Hundreds of companies
are in the market, home, stand alone, table top systems litter
the country. Games on the multitudes are available and demand
is just too slow. The entire industry tumbles into a freefall
with most companies going bankrupt. In 1985 with Intellivsion
sold, Atari almost dead and countless other game companies gone,
Nintendo makes a serious bid for the American market. Its small
home unit with game Mario Brothers debuts in 1986 to raves of
fans.
From here the home market begins to climb again, Sega rises as
does Sony. Each produce handheld units, countless games and many
different game consoles. Nintendo and Sony dominate the market
almost exclusively but Sega has a loyal following. Sega captures
the attention of gamers around 1999 with its release of the amazing
DreamCast system, is awesome graphics and sound are a turning
point in game history, unfortunately Sega is troubled with internal
problems and corporate mishaps. Sega throws in the towel in 2000
announcing it is leaving the home game business.
With the falling prices of dvd equipment and computer chips, game
units begin to manufacture faster and faster 3d stereo systems.
They now pack the processing power of 2 or 3 computers and amazing
video displays. The graphics real the sound is incredible and
the games are involved and fast. The units will continue to evolve
in the next years with full virtual reality games already being
worked on by companies like Sony. It is these units that we see
powering the stand up games in the arcades today. Full immersive
shoot em ups, or golf games where you actually hold a real club
and make your shots. And with the number of gamers these days,
this game history will continue to thrive.
001001001 ( 001001001@toosquare.com )
check out www.videogamespot and the full history of video games
By Leonard Herman, Jer Horwitz, and Steve Kent with design by
Ethan O'Brien. Without them this article would not exist
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