by Anastasia

Blue Monday "Absolute Beginners" (W)(A) Chynna Clugston-Major; Oni Press, $11.95, b&w, 128 pgs.

The follow up to Blue Monday's "The Kids Are Alright" is a raucous mix of Pretty in Pink and Love and Rockets, with a punk-rock dash of Veronica & Betty. Relive the high school days of crushes on teachers, skipping school and finding true friends. Or, if you were like me and saw none of this, this could be a completely novice experience.
Bleu is the focus of this teen sex-comedy that begins on an ill-fated night where a party ends with spilt wine on Bleu's dress and leads to the hormone-crazed Alan & Victor getting video footage of her taking a bath to remove the wine stench. The chase goes through four chapters as Bleu and her best friend, Clover, try to get the tape back before the whole school sees it. To add even more complications, Erin, upset with the lack of attention she's getting in all the mix, decides to stir up the emotions of Alan & Victor and get both boys to chase after Bleu, resulting in mixed signals and dates gone horribly wrong.


It's not the deepest plot this side of War and Peace, but what exactly was when you were 16? Everything then seemed life and death; getting that much-lusted-for date just to find the object of lust was a total ass could spell suicidal depression for many. Thankfully, you survived that. (And, if you were me, you survive the discovery that your object of lust turned out to be gay ... after the prom, of course.) Chynna's art is honestly enough to get me to buy anything, her manga stylings are rendered with such a good hold on the subcultural influence. Expressions are captured fully and she has a great handle on making the characters look different, even in black and white. Trade paperbacks are great, especially if you don't feel like hunting down all four issues that a store may or may not have. It also means you get the story all at once and usually some bonus stuff, such as scripts to an unproduced Blue Monday animated serial. The cover has new art; the book's only loss is that the covers to each issue are reprinted in black and white inside, instead of the great color on the original single issues, but this is very typical of black and white trades. I do prefer the slightly bigger format you get in the single-issue comics than the smaller trade.

3 1/2 skulls


Veena, The Expanding Spiral (W)(A) Eric Theriault, Eric Theriault; Press, $3.25, b&w, 32 pgs.

Veena appears to be a one shot that collects a lot of smaller stories into one nicely packaged comic. The first story is Veena, The Expanding Spiral, which doesn¹t focus on Veena as much as it does on a guy who is relaying his tale of time travel while they do shots at the bar. It's an interesting mind trip that has an ending I certainly wasn't expecting. The artwork is sometimes loose with the occasional rushed panel, but Theriault still manages to capture the mood. Veena seems to be the best story in there. It's followed by a reprint of Major Valor's Weird Tales #74, from October 1953. I'm not exactly well versed in comics from this time period, but the story does seem a typical tale for the era, with a confrontation between a super solder and Frankenstein's monster. Next is a couple of two-page stories that resemble more a stream of thought then an actual plot, one was even stated as being a dream Theriault had. Perhaps he felt the need to illustrate it and, to his credit, he did capture the feel of a dream, but I guess I missed the point of publishing it. The comic's packed with many stories, but the only one that was worth reading was its title story. And I don¹t really feel that's worth the cover price of $3.25. I would like to see a continuation of Veena. It was the only story I felt I could even give a score to.

1 1/2 skulls


@thena Inc. "The Beginning" (W) Brian Haberlin (A) Jay Anacleto; Image Comics, $5.95, color, 48 pgs.

@thena Inc. portrays itself as a high-tech adventure of the top black ops agency that has created the perfect operative. Through the magic of genetics, rumor has it developed by the wicked doctors of World War II who were believed dead, this assassin cannot be caught, for her entire appearance -- from hair color, eye color and height, right down to fingerprints -- can change once a trigger is thrown in her head. She won't even have the knowledge that she's done anything. Although the concept seems far-fetched, it wasn't beyond my suspension of disbelief. I was quite excited when I picked up the book.
The story opens with an A-class code cracker who narrates his tale of discovered the m@nhunters, who, until his discovery, were believed to be myths created by agencies to keep their agents in line. It was rumored if you ever saw one of these m@nhunters, it would be the last thing you saw. Marvin Winkler, through a bored night of cracking codes and tearing down firewalls, discovers @thena Inc., as well as proof that the m@nhunters exist, and why. He knows he's being traced, but the fix of such interesting information is too much to give up and he keeps on. Marvin knows he's going to die now. He has it narrowed down to the hour. He takes a long hot bath and, while chain smoking, tells his tale to the audience in flashback. *spoiler warning*
Fast forward: Marvin gets shot, no grand exit involved. The m@nhunter is a chick named Anna, who decides to go off to the movies after her assignment, claiming to take someone named Brenda with her. Anna is attacked in an alleyway, which makes you think the m@nhunters aren't all that bright. You would think a genetic creation might have some damn good hearing, not just perfect aim. Once ambushed, Anna claims she'll have to call Brenda. Brenda emerges from Anna, a bit like a split personality except the physical changes are suppose to be extreme. Anna is a brunette with pigtails; Brenda appears to be a frizzy-haired blonde. Otherwise, they look the same. Brenda annihilates her opponents, but is caught unaware (again?) by someone dressed as a priest who claims she is not "the one" after touching her face. The touch sets her on fire and she dies.
@thena Inc. sets up a great story that falls flat on its face halfway through. What happen to the genetic creation that doesn't even know it's an assassin? Seems the two "personalities" are both aware of what they are and what they do. The artwork is incredible, but knowing Anacleto's record on the Aria comic, the next issue will either take eight months to come out or they'll get a different artist to disappoint you with. $5.95 is far too much to pay even just to admire the artwork, much less on a 40-page story that leaves you more interested in the eight pages of ads that follow.

1 1/2 skulls


Catwoman, "Anodyne" #1 & 2 (W) Ed Brubaker (A) Darwyn Cooke & Mike Allred; DC Comics, $2.50, color, 40 pgs.

Anyone who was a fan of the first Catwoman four-issue series way back in 1989 is going to love the new incarnation of everyone's favorite feline femme fatale. A return to the sleek, short-cropped hair, as well as her beginnings in the misunderstood world of hookers and "low lives." Bored with the last Catwoman series, I was seriously off track of what had happened to Selina Kyle, but don't worry: You don't need any prior knowledge to get a hang of the new series. The only reference made to her earlier incarnation thus far is that she was rumored to be dead in the last story arc and is now taking a break of sorts. But the only break it looks like she's taking is from her old costume. She's back to bouncing off rooftops in the pale moonlight, but she's not after jewels this time. Instead, she's solving the crime of murdered prostitutes when one of her hooker friends from the past shows up on her doorstep looking for a safe haven. Gotham's finest isn't too concerned with the dead bodies of prostitutes turning up in alleyways.
The artwork is different, and not totally reflective of the covers, which are beautifully done. It's a simplistic style that works mostly well. The story flows nicely, although I would like to see more fleshing out. What is moving Selina to suddenly act unselfishly when in the first issue she wonders when she stopped helping others and just helped herself? I'm excited to see the return of the Robin Hood heroine that was first seen in that late '80s mini series, but it would be nice to know why she's dropped the jewels to pick up clues in a murder case.
I'm also a bit disappointed to see such a flat portrayal of a corrupt police force in Gotham, when it seems in the current continuity of the Batman titles, all the corrupt cops took off. And although the new commissioner is still new, she wouldn't allow such rampant callousness toward the "lesser" citizens. Not that there aren't corrupt forces, but it seems an easy cliché. I've seen better stuff from Brubaker, but I'll keep checking out the next few issues for improvements.

2 1/2 skulls


In Memory: Dan DeCarlo

Dan DeCarlo, most noted for his creation of Josie and the Pussycats, passed away December 19 from a heart attack. DeCarlo set the drawing standard for Archie Comics when his work first appeared in 1952, giving Betty her trademark ponytail and introducing brand new characters, such as Josie and Cheryl Blossom. DeCarlo was fired from Archie Comics and thereafter began a very long fight to prove that Josie and the Pussycats was his creation, based on a comic strip in which he had named the main character after his wife, Josie. His stand against Archie Comics was a step for all cartoonists who were victims of the greedy companies who claimed creations spawned by work for hires and found creative ways to not pay the creators. Eight days before his death, the Supreme Court dismissed his case against Archie comics, basically saying he was 40 years too late. And now he's gone. Archie comics took out a full-page ad in "honor" of Dan DeCarlo. I suppose that was cheaper than paying him what he was truly worth. This from a company supposedly about "family values." We're gonna miss you Dan.